18Dec/090
Ever onward
Hmm... haven't updated for a while; but we've got a lot done. The arts started going in and now I've put in some of the scoring, life-tracking, and frontend code and you can begin to see the final game emerging from the fog. A lot of my time, though, has been spent doing stuff that appears behind the scenes: a tool to pack the art images into larger texture pages and convert them into a ready to use format (which makes more efficient use of memory, and loads and displays faster too) instead of painstackingly doing them by hand, support code for the frontend and other menus, a system for recording video direction from the iPod. All of which is needed but doesn't make the game look obviously different.




